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In this rather unique combination of arcade and puzzle there are lots of little things you can do to outsmart the competition and best every single one of your opponents.
Since the main mechanic is physics-based it is important to adjust your movement when trying to consume an object.
To prevent that from happening you might want to slow down just a bit or move slightly backwards once the pole start moving in an unwanted direction.
It is possible to get larger objects and buildings fall in even if your hole is not big enough: simply place yourself under one of the edges of the object for it to start leaning into the singularity and then move slowly towards its other end gradually consuming the rest.
It may be more important to swallow more smaller stuff than fewer big structures. Instead spend some time adjusting to your new size by going for smaller prey.
Build your base and defend it against waves of zombies. Upgrade your base and make it stronger. Be careful, every wave becomes stronger and stronger.
How many nights can you survive? Party with friends to make a big base be careful though! This build climbs the building tier within a very short amount of waves and focuses the resources into gold stash and gold mines.
This grants the player the possibility to survive much longer. Following this build means safely reach tier VII in 40 waves.
By wave 55 the player will be fully geared. The pet could be maxed by simply contributing to the base's defense.
It is easily possible to reach wave ; over wave the gold will be an issue and any bonus from previous timeouts or skipped upgrades will matter for survival.
It is not necessary to have a whole corridor crossing the base, but the difference in a solo play-through is negligible and, considering other players around, it grants mobility and protection while inactive.
An alternative is to use a more compact setup to reduce repair costs and survive some additional waves:. While following this build, begin the wall construction after having a full tier VII base and keep that wall to maximum two lines: never build a 3rd on late stages.
Empower only one max two weapon to tier VI and leave the pickaxe to tier IV; the shield could stay to tier VI, but be careful after wave The pet's help will be needed as well as active defense on end-game.
In this way, it is possible to have over bonus gold to use in repairs. Note that every timeout used will yield bonus gold, but also make the game even longer: between wave 41 and it could be called 30 times for another , gold bonus, but with 1h of delay.
Note that this seems to be modified and timeout could be called every survived wave, meaning 45 uses in the example for , gold. Keeping a more compact base, as shown in Final Consideration, is a good choice.
It could even be used a map corner to have half sides to defend, but this may be considered bug exploiting: building in a corner can probably make the game infinite.
Starting a team base can be challenging, as most players who join teams are inexperienced, and some players are only named "Player", making it harder to recognize.
Then you will need to remove the offending towers, making a loss in resources. If you do not want to place the gold stash until you have 4 players, you might as well make quadruples of yourself because if you let other players join your clan, they will probably randomly place the gold stash, and you will not be able to sell it.
Four fold symmetry is ideal if you have a party of 4. You will find that you can make very large bases now. Make sure that there aren't any resources nearby before placing your stash.
Class 3: the Guard. They are important if your base is bigger than your screen. Some PvP players may break the walls and towers to get into your base and destroy the Gold Stash.
Some defenders might not notice right away and some workers have no weapons to fend them off. If the breach is left unattended, some zombies might sneak in the base.
Before applying these classes, make the team to get resources. Do not forget to have Gold Mines surrounding your Gold Stash! Lay the first defenses after, and add doors to get in or out.
Make sure you kill the bosses, because bosses give you a ton of gold. Save up for tier IV. Weapons should be at tier III or IV, pickaxes should be at tier IV or V, tier I zombies are also now at level , they can break tier I walls in 1 second!
At wave 14, tier II zombies will start spawning, it's best to upgrade the walls to tier III, since tier II walls are now not as effective as defenses, at wave 17, the second boss wave will begin, and the bosses will have stat boosts, and there will be two, meaning that you will need to defend your base well.
By wave 20, tier II zombies will be at level You should upgrade the gold stash to tier IV. At wave 25, 2 more buffed bosses will spawn, and 1 wave later, the tier II zombies will be at level , along with level tier III zombies spawning also.
The walls should also be tier III, and towers should be at tier III-IV. Four bosses will spawn at boss waves, and tier III zombies will be at level , and tier IV being at lvl level , also most buildings should be at tier IV.
Some players will go afk around this point. Make sure they get safe and out of the way before they go afk. Collect stars by completing Challenges and leveling up.
Gain tiers by collecting enough stars to go up a tier. Get rewards whenever you go up a tier. Get even better rewards when you own the Battle Pass.
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